![]() ![]() My Art Director on Dead Space 3 was another Toronto native, Alex Muscat. Their job is to create and guide the look and feel of the production – they will work with a variety of artists, game designers, and even the writers to ensure that the visual experience they want is achieved. It’s a real creative collaboration in the beginning, but the art director’s responsibilities extend way past there. I work closely with the art director to help bring their vision to light. The variety is what keeps it interesting. Sometimes I will make textures, and other times it is very graphic design-heavy. Some days I can be designing environments for other artists to build, others days it can be lighting and mood studies for the lighting artists to build off of. Photo: Peng – Dead Space 3 – Patrick O’KeefeĮxplain to us what a Concept Artist does and what an art director does for a video game like Dead Space 3.Īs a concept artist I actually get to wear a lot of different hats. All of the rooms, hallways, and exterieurs have to be designed by an artist before ever hitting the game designers.īoth the artistic director and the concept artist behind this game are actually from Toronto and I got a chance to chat with Patrick O’Keefe who was the concept artist behind Dead Space 2 and for Dead Space 3. One of the best parts about the Dead Space series is the artwork that goes into the design and style of the game. The game features the high quality of design, control, and horror that one can expect from any of the Dead Space games. The game was made in California by Visceral Games, a company owned by EA. The third instalment of EA games horror third-person-shooter Dead Space came out earlier this month when Dead Space 3 was released.
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